Difficulty:
Eastern Marches
The Eastern Marches are wet, divided, and politically unstable. Good for players who want frontier politics, dwarven strongholds, fallen rulers, marshlands, hidden motives, and dangerous neighbors.Baruk-Azhik
castleDwarven Realm · Land Domain
Moderate
High King Baehemon
Kiir Baehemon
A dwarven realm in the Iron Peaks, wealthy in craft and stone, focused on survival and ongoing war against the orogs.
Best For
A player who wants a durable defensive realm with strong identity and mountain politics.
Chimaeron
castleLand Domain
Advanced
The Chimera
Caer Chime
A strange and dangerous realm shaped by the Chimera and the fragile council that governs under her shadow.
Best For
A player who wants an unstable, unusual domain full of danger and political weirdness.
Coeranys
castleCounty · Land Domain
Moderate
Countess Aline Coeranys
Caer Coeranys
A sparsely populated realm of moors, herdsmen, and stubborn local independence.
Best For
A player who wants a quieter realm with diplomacy, survival, and long-term growth.
The Sielwode
castleElven Realm · Land Domain
Advanced
The Emerald Queen Isaelie
Sielwode depths
A secluded elven realm that remains deeply mysterious to humans. Its borders are real, its intentions inscrutable.
Best For
A player who wants an advanced elven realm with secrecy and cultural distance.
Church of Storm's Height
churchTemple Domain
Moderate
High Cleric Davin Taerin
Storm's Height
A militant temple presence tied to courage, storms, and martial devotion in the eastern borderlands.
Best For
A player who wants a warlike temple domain with strong public presence.
Haelyn's Aegis
churchTemple Domain
Moderate
Arch-Prelate Arlen Innis
Caer Coeranys
A Haelynite temple network that provides lawful religious authority in unsettled lands.
Best For
A player who wants a conservative temple with political legitimacy.
Impregnable Heart of Haelyn
churchTemple Domain
Moderate
High Prefect Hubaere Armiendin
Ilien / Eastern network
A major Haelynite temple whose influence crosses regional lines into the Eastern Marches.
Best For
A player who wants principled religious influence and political legitimacy.
Life and Protection of Avanalae
churchTemple Domain
Moderate
High Priestess Teried
Elinie
A temple of light, protection, and order with influence across settled lands.
Best For
A player who wants a benevolent but politically relevant temple domain.
Moradin's Forge
churchTemple Domain
Moderate
High Forger Valdric
Kiir Baehemon
The primary dwarven temple of the Eastern Marches, rooted in Baruk-Azhik and the dwarf peoples.
Best For
A player who wants a religious domain centered on dwarven identity and endurance.
One True Church of Vosgaard
churchTemple Domain
Advanced
High Priest Yevgeni
Osoerde
A strange and potentially controversial temple presence far from its homeland.
Best For
A player who wants a difficult religious domain with outsider tension.
Maesil Shippers
storefrontGuild Domain
Moderate
Guilder Tomas Rall
Osoerde
A trade power connected to river movement and cross-regional commerce.
Best For
A player who wants a guild with routes, bargaining power, and commercial reach.
Points East Trading Guild
storefrontGuild Domain
Moderate
Guilder Avrak Hillmeer
Baruk-Azhik
A guild with eastern routes, dwarf contacts, and trade beyond ordinary Anuirean borders.
Best For
A player who wants economic play across cultures and frontiers.
Royal Guild of Baruk-Azhik
storefrontGuild Domain
Moderate
High Steward Braedin
Kiir Baehemon
The dwarven guild network supporting trade, mining, and intelligence for Baruk-Azhik.
Best For
A player who wants a guild tied to dwarven defense and trade.
Emerald Queen / Isaelie
auto_fix_highSource Domain
Challenging
The Emerald Queen Isaelie
The Sielwode
The magical power of the Sielwode, mysterious and deeply tied to elven isolation.
Best For
A player who wants a secretive elven source domain.
Second Swamp Mage
auto_fix_highSource Domain
Challenging
The Second Swamp Mage
Eastern marshes
A mysterious mage tied to the wet eastern lands and political uncertainty.
Best For
A player who wants secretive magical play and uncertain loyalties.
Three Brother Mages
auto_fix_highSource Domain
Challenging
The Three Brothers
Coeranys / Osoerde
A source domain tied to several eastern provinces and regional arcane politics.
Best For
A player who wants a wizard domain with rivalries and source competition.
Heartlands
The Heartlands are the political center of old Anuire. Best for players who want imperial politics, major rivalries, old noble houses, religious legitimacy, law, trade, and claims to the Iron Throne.Avanil
castleDuchy · Land Domain
Challenging
Prince Darien Avan
City of Anuire
One of the strongest claimants to the Iron Throne, wealthy, powerful, and surrounded by rivals.
Best For
A player who wants a major power with the largest target on their back.
Imperial City of Anuire
castleCity-State · Land Domain
Advanced
The City Council
Anuire
The symbolic heart of the old empire, politically priceless and dangerously exposed.
Best For
A player who wants prestige, intrigue, and imperial symbolism.
Heartlands Outfitters
storefrontGuild Domain
Moderate
Guilder Kalien
Endier
A major trade organization with broad reach across the Heartlands and beyond.
Best For
A player who wants a guild with many neighbors and commercial leverage.
Harald Khorien
auto_fix_highSource Domain
Challenging
Harald Khorien
Taeghas
A cross-regional source network tied to Taeghas and Avanil's magical interests.
Best For
A player who wants magic entangled with great-power politics.
Second Swamp Mage
auto_fix_highSource Domain
Challenging
The Second Swamp Mage
Eastern borders
A source domain connected to uncertain eastern magic.
Best For
A player who wants a mysterious wizard role with limited public information.
Northern Marches
The Northern Marches are dangerous, thinly settled, and filled with hostile borders. Good for players who want frontier survival, monster realms, elven politics, dwarf-orog conflict, greedy guilds, and constant threat.Dhoesone
castleBarony · Land Domain
Moderate
Baroness Fhiele Dhoesone
Sonnelind
A northern barony surrounded by danger and dependent on careful diplomacy.
Best For
A player who wants frontier rulership without playing a monster realm.
Five Peaks
castleLand Domain
Advanced
Various Orog Chiefs
The Five Peaks
A divided and dangerous nonhuman region with little central stability.
Best For
A player who wants hostile terrain, tribes, and unconventional rule.
Mur-Kilad
castleDwarven Realm · Land Domain
Advanced
Overlord Ghuralli
Mur-Kilad
A dwarven realm dominated by the Gorgon's influence.
Best For
A player who wants desperate dwarven survival and possible liberation politics.
Tuarhievel
castleElven Realm · Land Domain
Advanced
Prince Fhileraene
Tuarhievel
The last elven kingdom in the Aelvinnwode, divided between diplomacy and hatred.
Best For
A player who wants complex elven politics and isolation.
Approved Temple of Markazor
churchTemple Domain
Advanced
High Shaman Kralk
Markazor
A temple presence in Markazor, likely strange and dangerous to outsiders.
Best For
A player who wants a very unusual religious domain.
Vos of the Five Peaks
churchTemple Domain
Advanced
High Priest Yevgeni
Five Peaks
A temple presence in the Five Peaks tied to harsh outsider traditions.
Best For
A player who wants a difficult and alien religious domain.
Clumine Dhoesone
auto_fix_highSource Domain
Moderate
Clumine Dhoesone
Dhoesone
A source holder tied to Dhoesone's internal politics and magical rivalry.
Best For
A player who wants a small wizard role connected to a realm's court.
Fhileraene
auto_fix_highSource Domain
Advanced
Prince Fhileraene
Tuarhievel
The magical, legal, and political power of Tuarhievel's elven prince.
Best For
A player who wants an advanced elven source-and-realm power.
Southern Coast
The Southern Coast is a region of young realms, old claims, temple politics, coastal trade, wizardly influence, and dangerous borders. Ideal for players who want meaningful diplomacy, local rivals, and constant pressure from nearby powers.Aerenwe
castleDuchy · Land Domain
Moderate
Duchess Liliene Swordwraith
Calrie
A forested southern duchy known for caution, tradition, and measured rule. Aerenwe survives best through patience, strong borders, and careful alliances.
Best For
A player who prefers cautious diplomacy, moral choices, and defensive politics.
Diemed
castleBarony · Land Domain
Challenging
Baron Heirl Diem
Aerele
An old southern barony with deep pride, old claims, and a ruler determined to preserve Dieman power in a changing Anuire.
Best For
A player who wants legitimacy politics, regional pressure, and the chance to restore lost influence.
Ilien
castleCity-State · Land Domain / Source Domain
Moderate
The Sorcerer Rogr Aglondier
Ilien
A compact but influential city-state ruled by a wizard-regent. Its wealth, learning, magic, and diplomatic position make it far more important than its size suggests.
Best For
A player who wants a small but influential domain built around magic, city politics, and clever positioning.
Medoere
castleCounty · Land Domain
Moderate to Challenging
Suris Enlien
Caer Medoere
A small realm shaped by faith, independence, and careful diplomacy. Religious authority and secular survival are tightly linked.
Best For
A player who wants temple politics, moral pressure, and a smaller realm that punches above its weight.
Mieres
castleCounty · Land Domain
Challenging
Count Noered Tourel
Mieres City
A distant coastal and maritime domain shaped by trade, distance, and instability. Its separation from mainland politics creates as many problems as freedoms.
Best For
A player who wants sea trade, frontier politics, and a domain that feels connected to Anuire but not safely protected by it.
Roesone
castleBarony · Land Domain
Moderate
Baroness Marlae Roesone
Caer Roesone
A young and ambitious realm carved out of contested territory. It has room to grow, but every gain may provoke a response from older powers.
Best For
A player who wants a rising realm with dangerous neighbors, room to expand, and constant pressure to prove its legitimacy.
The Spiderfell
castleMonster-Haunted Realm · Land Domain
Advanced / DM Approval Recommended
The Spider
The Spiderfell
A dark and dangerous forest realm ruled by one of Anuire's great terrors. Its power is fear, terrain, monsters, and raids.
Best For
A player who wants an advanced hostile domain centered on fear, raids, and monstrous power.
Celestial Jewel of Sarimie
churchTemple Domain
Moderate
Temias Coumain
Mieres / Trade network
A temple where religion and commerce reinforce one another. Its influence follows trade and wealth into ports and markets.
Best For
A player who wants a faith domain tied to ports, markets, and money.
Eastern Temple of Nesirie
churchTemple Domain
Moderate
Maire Cwllmie
Aerenwe / Coastal network
Serves coastal communities, sailors, and mourners. Its holdings across the Southern Coast give it quiet but meaningful influence.
Best For
A player who wants soft power, mercy, and maritime religion.
The Impregnable Heart of Haelyn
churchTemple Domain
Moderate
High Prefect Hubaere Armiendin
Ilien / Southern Coast
Walks a careful line between crusading faith and political tolerance. One of the most visible Haelynite powers on the Southern Coast.
Best For
A player who wants principled temple politics and the challenge of expanding without alienating potential allies.
Orthodox Imperial Temple of Haelyn
churchTemple Domain
Challenging
Lavalan Briesen
Diemed / Imperial network
A powerful Haelynite institution that claims authority through law, tradition, and orthodoxy.
Best For
A player who wants religious authority, political leverage, and the ability to shape the legitimacy of rulers.
Ruornil's Celestial Spell
churchTemple Domain
Moderate
Suris Enlien
Medoere
A temple devoted to the moon, magic, and the protection of arcane mysteries.
Best For
A player who wants a temple domain connected to magic, secrecy, and spiritual authority.
Vos of Mieres
churchTemple Domain
Advanced
Pyotr Selenie
Mieres
An unusual and controversial religious presence in the Southern Coast. Their faith and culture set them apart, creating both opportunities and suspicion.
Best For
A player who wants a difficult outsider temple domain.
Guilder Kalien
storefrontGuild Domain
Challenging
Guilder Kalien
Endier / Southern Coast
A powerful guilder whose interests reach into Southern Coast politics.
Best For
A player who wants sharp economic pressure and political leverage.
Port of Call Exchange
storefrontGuild Domain
Moderate
El-Hadid
Ilien / Southern Coast
A powerful mercantile concern dealing in imports, shipping, and regional trade. Turns money into influence and influence into opportunity.
Best For
A player who wants commerce, negotiation, and pressure without wearing a crown.
Southern Anuire Shipping and Imports
storefrontGuild Domain
Moderate
Orthien Tane
Roesone / Diemed / Medoere
A mercantile power built around shipping interests and regional access. Positioned to benefit from cooperation, competition, and instability alike.
Best For
A player who wants a trade-focused guild with many political neighbors.
Spider River Traders
storefrontGuild Domain
Moderate
Siele Ghoried
Aerenwe / Roesone corridor
Operates along dangerous and valuable trade routes where commerce meets border tension.
Best For
A player who wants profit in dangerous places.
Caine
auto_fix_highSource Domain
Advanced / DM Approval Recommended
Caine
Spiderfell
A dangerous source domain associated with the Spiderfell.
Best For
A player who wants dark terrain, secrecy, and difficult magical survival.
Hermedhie
auto_fix_highSource Domain
Challenging
Hermedhie
Diemed / Medoere
A source regent with holdings in politically sensitive lands. Must survive by avoiding unnecessary attention while protecting arcane power.
Best For
A player who wants quiet but dangerous wizard politics.
High Mage Aelies
auto_fix_highSource Domain
Moderate
High Mage Aelies
The Erebannien / Aerenwe
A mage drawing power from ancient forests and living land. Focused on protecting sources and preserving the land.
Best For
A player who wants a source domain focused on nature and preservation.
Mhistecai
auto_fix_highSource Domain
Challenging
Mhistecai
Mieres
A source regent tied to the distant and unstable lands of Mieres. Distance does not mean safety.
Best For
A player who wants isolation, maritime magic, and source politics.
Rogr Aglondier
auto_fix_highSource Domain
Moderate
Rogr Aglondier
Ilien
Both a city ruler and a wizard-regent. His source influence gives Ilien reach beyond its physical size.
Best For
A player who wants magic tied directly to a city-state.
Western Coast
The Western Coast is stormy, rugged, insular, and politically tense. Good for players who want the Boeruine-Avanil struggle, coastal hardiness, elves, old grudges, mercantile rivalry, and frontier threats.Boeruine
castleDuchy · Land Domain
Challenging
Archduke Agelmore Boeruine
Boeruine City
One of the strongest claimants to the Iron Throne and Avanil's great rival.
Best For
A player who wants great-power politics and open rivalry.
Rhuobhe
castleElven Realm · Land Domain
Advanced
Rhuobhe Manslayer
The Aelvinnwode
The realm of Rhuobhe Manslayer, one of Anuire's most feared elven enemies.
Best For
A player who wants an advanced hostile elven power.