Play in Heirs of Empire

Rule a Realm. Shape a Continent. Leave a Legacy.

Heirs of Empire is a web-based PBEM domain campaign inspired by the classic Birthright style of play. You are not just playing a character — you are guiding a domain.

castle
What Is This Game?

Heirs of Empire is a political, strategic, roleplay-driven campaign where each player controls a major power — a kingdom, a duchy, a temple, a merchant guild, a wizard's source network, a noble house, or another influential faction.

The game is played at the domain level. Your decisions are bigger than a single battle. You decide what your realm builds, who it allies with, what threats it answers, which rivals it opposes, and how your people see your rule.

Every turn represents a season of rulership — diplomacy, intrigue, taxation, trade, military planning, public reputation, and political consequence.

mail
What Does PBEM Mean?

PBEM stands for Play By Email, but this campaign uses a private website instead of scattered email threads. Players log in, review their private domain information, communicate with the DM and other players, and submit turn orders through the web portal.

This is an asynchronous game. You do not need to be online at the same time as everyone else. Read, plan, negotiate, and submit orders during the turn window at your own pace.

task_alt
What Would I Do Each Turn?

Each turn, you review your domain's situation and decide what your ruler or organization does next. Depending on your domain type, you might:

chevron_right

Issue public decrees

chevron_right

Negotiate alliances

chevron_right

Send private diplomatic messages

chevron_right

Raise troops

chevron_right

Build roads, castles, or holdings

chevron_right

Expand law, temple, guild, or magical influence

chevron_right

Respond to crises

chevron_right

Contest a rival's power

chevron_right

Spy on enemies

chevron_right

Prepare for war

chevron_right

Make claims to land or titles

chevron_right

Shape your public reputation

The heart of the game is decision-making. You decide what matters most, what risks are worth taking, and what kind of legacy your domain will leave behind.

schedule
Turn Pace

One domain turn every 2 to 4 weeks, depending on the size of the turn, player activity, and ongoing events.

During war, major diplomacy, or complicated crises, turns may require more discussion. The goal is to keep the campaign moving while giving players time for thoughtful decisions.

hourglass_top
Time Commitment

Expect about 1 to 3 hours per turn. Some turns may take less; turns involving war or complex diplomacy may take more.

You do not need to write long fiction every turn. You do need to communicate clearly, make decisions, and stay engaged.

gavel
How Political Is the Game?
Very political.

Heirs of Empire is built around negotiation, rivalry, public reputation, private deals, shifting alliances, and hard choices. War matters, but diplomacy often decides whether a war ever begins. A public insult may cause lasting damage. A marriage alliance may change the balance of power. A secret agreement may save a kingdom — or destroy one.

This is a good campaign for players who enjoy asking:
"Who benefits? Who can be trusted? What happens if I do nothing? What will this cost me later?"

campaign
What Counts as Public Diplomacy?

Public diplomacy is anything your domain openly announces to the world — declarations of war, peace treaties, alliances, trade agreements, royal decrees, religious proclamations, marriage announcements, and claims to land or title.

If you announce it publicly, the world may react to it.
If you keep it private, only those involved should know — unless someone discovers it.

handshake
Player Conduct

Players are expected to treat each other with respect. In-character conflict is part of the campaign. Out-of-character hostility is not. Schemes, betrayals, wars, and rivalries may happen inside the game. Harassment, personal attacks, and bad-faith play are not welcome outside the game.

Remember the difference between the rival across the border and the player helping tell the story with you.

What Could You Control?
castle

Landed Ruler

Governing provinces and commanding armies

how_to_reg

Noble Claimant

Seeking power and building influence

church

Temple Leader

Guiding the faithful and spreading your faith

storefront

Merchant Guildmaster

Controlling trade across the realm

auto_fix_high

Wizard Regent

Protecting sources of arcane magic

shield

Border Lord

Defending dangerous frontier lands

swords

Military Power

Preparing for conquest or defense

groups

Minor Faction

Influence beyond your size through cunning

Is This a Good Fit?

You may enjoy this campaign if you like:

check_circle

Strategy and long-term planning

check_circle

Diplomacy and negotiation

check_circle

Political tension

check_circle

Secret dealings

check_circle

Public reputation management

check_circle

Realm and domain management

check_circle

Character-driven leadership

check_circle

Consequences that unfold over time

How to Join
1

Register on this website

2

Watch for a recruitment announcement

3

Submit your application when recruitment opens

4

DM reviews and contacts you about a domain

5

Receive your private domain briefing

6

Ask questions, then submit your first turn

You do not need to have all the answers before applying. The DM can help match you with a domain that fits your interests.

help
Do I Need to Know Birthright?

No. Knowing Birthright helps, but it is not required. New players can learn through the website, public realm summaries, and DM guidance. The most important skills are communication, planning, curiosity, and a willingness to engage with politics and consequences.

crown
Ready to Play?

Register now to be notified the moment recruitment opens for Heirs of Empire.

Apply to Join

Rejoining the server...

Rejoin failed... trying again in seconds.

Failed to rejoin.
Please retry or reload the page.

The session has been paused by the server.

Failed to resume the session.
Please retry or reload the page.